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| Team Development | Proposed Team Development Programme |
Proposed Team Development Programme |
DAY #1 |
| 07H30 |
Breakfast |
| 08H30 |
Welcome, Introductions, Objectives Clarification. Full Value Contract.
The Full Value Contract (FVC) is a verbal agreement between all members of the team / participants that ensures full participation, open sharing, acceptance of the boundaries within which the programme will take place, as well as acceptance of the facilitators. This forms the foundation for learning, sharing and participation and also creates an emotional “safety net” allowing delegates to experiment with new ideas and original behaviours during the activities in order to find the team’s optimal working methods. |
| 09H30 |
Team Discussion: Setting Objectives / The Business of People / Success / Attitude and Mind Power. |
| 10H00 |
Morning Tea / Coffee. |
| 10H30 |
Continue Mind Power Session.
Introduction to Self and Team Behaviour.
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| 12H00 |
Lunch |
| 13H00 |
Behaviour Modules |
| 14H00 |
Behaviour Profiles. |
| 15H00 |
Afternoon Tea / Coffee. |
| 15H30 |
Outdoor Team Activity (Traffic Jam) Introduction to “The Playbook”. |
| 16H30 |
Wrap up for the Day. |
| 18H30 |
Dinner followed by time at Leisure. |
DAY #2 |
| 07H30 |
Breakfast |
| 08H30 |
Start in Meeting room. Recap from yesterday. |
| 08H45 |
These initial activities serve not only as warm-ups to get the blood pumping a little faster, but they are also vital in breaking down personal barriers by allowing people to experience the joy of play. The games create an even playing field by removing position, title and seniority therefore encourage open and honest feedback later in the process. These opening activities also aim to create a non-threatening environment, allowing people to be more receptive to the learning aspects of the activities to follow.
Breakers and Warm-up
Do you like your neighbour?
- Walk Tag
- Hospital Tag
- Hug Tag
- Toilet Tag
- Warp Speed
With this task we introduce the group to the elements of competition and problem-solving in a fun environment. Only near the end of the activity do the “lessons” become apparent. We address planning, communication, anticipation, time management, dealing with contingencies, fun, fast paced.
- Trust Sequence and Debrief
- Two-person trust
- Three-person trust
- Rat Trap trust
Trust is often referred to as “the glue that keeps relationships together”. After introducing the “trustometer” to the group, we follow a sequence of activities, each requiring a higher degree of trust to be exhibited. Each activity is measured on the trustometer and followed by a discussion on the nature of trust. Finally we share with the group the four elements of trust and show them how these impact on their day-to-day jobs and life. |
| 10H30 |
Morning Tea / Coffee Break |
| 11H00 |
Outdoor Team Tasks
Conti Tire Shuffle This is a good activity to use early on to get delegates talking and working together as a team, what it takes, and how it feels to be connected in such a way that your actions affect how others perform. It requires close communication, planning and co-ordination to complete this task timeously. It also requires that teams look beyond their silos in order to get things done.
Helium Hoola Inevitably this task gets the group to perform the “impossible”. The task shows how perception influences our effectiveness, how focus is imperative to success, and how, without clear communication we do the exact opposite from what is expected.
Corporate Connexion All the learning potential from this task will fill this page – and more. The group needs to understand dedicated role clarity, the importance of everyone in the team, the role of skill in each “department”, effective planning, efficient handling of errors and setbacks, learning from their mistakes, the role of probability, the role of strategic thinking, and effective use of resources. At the end of the task though, it’s all about who can get more balls in the right buckets. |
| 13H00 |
Lunch. |
| 14H00 |
Conference Room: Wrap up learnings, Finalise “Playbook” and cement Team Behaviour Guidelines. |
| 15H00 |
Delegates depart. |
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